Difference between revisions of "IOQ3 Engine CVARS"
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(Created page with "The following is a list of new engine cvars and commands provided by the IOQ3 engine. <table border="0" width="100%"> <tr> <td><strong>RECORDING</strong></td> <td></td> </tr>...") |
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Revision as of 01:09, 12 November 2016
The following is a list of new engine cvars and commands provided by the IOQ3 engine.
| RECORDING | |
| cl_autoRecordDemo | record a new demo on each map change |
| cl_aviFrameRate | the framerate to use when capturing video |
| cl_aviMotionJpeg | use the mjpeg codec when capturing video |
| SOUND & VIDEO | |
| s_useOpenAL | use the OpenAL sound backend if available |
| s_alPrecache | cache OpenAL sounds before use |
| s_alGain | cache OpenAL sounds before use |
| s_alSources | the total number of sources (memory) toallocate |
| s_alDopplerFactor | the value passed to alDopplerFactor |
| s_alDopplerSpeed | the value passed to alDopplerVelocity |
| s_alMinDistance | the value of AL_REFERENCE_DISTANCE for each source |
| s_alRolloff | the value of AL_ROLLOFF_FACTOR for each source |
| s_alMaxSpeakerDistance | ET_SPEAKERS beyond this distance are culled |
| s_alDriver | which OpenAL library to use |
| s_sdlBits | SDL bit resolution |
| s_sdlSpeed | SDL sample rate |
| s_sdlChannels | SDL number of channels |
| s_sdlDevSamps | SDL DMA buffer size override |
| s_sdlMixSamps | SDL mix buffer size override |
| OTHER CVARS | |
| cl_multiuser | Set to 1 if you want screenshots, downloads & config files stored in the APP DATA folder on windows. |
| ttycon_ansicolor | enable use of ANSI escape codes in the tty |
| r_GLlibCoolDownMsec | wait for some milliseconds to close GL library |
| com_altivec | enable use of altivec on PowerPC systems |
| s_backend | ead only, indicates the current sound backend |
| in_shiftedKeys | non-SDL Linux only; enables binding to shifted keys |
| in_joystickNo | SDL only; select which joystick to use |
| cl_multiuser | When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named:
C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″ |
| sv_dlURL | sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″ |
| cl_consoleHistory | ead only, stores the console history |
| cl_platformSensitivity | read only, indicates the mouse input scaling |
| r_ext_texture_filter_anisotropi | anisotropic texture filtering |
| New commands | |
| video [filename] | start video capture (use with demo command) |
| stopvideo | stop video capture |