IOQ3 Engine CVARS
From Trepidation
The following is a list of new engine cvars and commands provided by the IOQ3 engine.
RECORDING | |
cl_autoRecordDemo | record a new demo on each map change |
cl_aviFrameRate | the framerate to use when capturing video |
cl_aviMotionJpeg | use the mjpeg codec when capturing video |
SOUND & VIDEO | |
s_useOpenAL | use the OpenAL sound backend if available |
s_alPrecache | cache OpenAL sounds before use |
s_alGain | cache OpenAL sounds before use |
s_alSources | the total number of sources (memory) toallocate |
s_alDopplerFactor | the value passed to alDopplerFactor |
s_alDopplerSpeed | the value passed to alDopplerVelocity |
s_alMinDistance | the value of AL_REFERENCE_DISTANCE for each source |
s_alRolloff | the value of AL_ROLLOFF_FACTOR for each source |
s_alMaxSpeakerDistance | ET_SPEAKERS beyond this distance are culled |
s_alDriver | which OpenAL library to use |
s_sdlBits | SDL bit resolution |
s_sdlSpeed | SDL sample rate |
s_sdlChannels | SDL number of channels |
s_sdlDevSamps | SDL DMA buffer size override |
s_sdlMixSamps | SDL mix buffer size override |
OTHER CVARS | |
ttycon_ansicolor | enable use of ANSI escape codes in the tty |
r_GLlibCoolDownMsec | wait for some milliseconds to close GL library |
com_altivec | enable use of altivec on PowerPC systems |
s_backend | ead only, indicates the current sound backend |
in_shiftedKeys | non-SDL Linux only; enables binding to shifted keys |
in_joystickNo | SDL only; select which joystick to use |
cl_multiuser | When set to 1, On Windows, all user specific files such as autogenerated configuration, demos, videos, screenshots, and autodownloaded pk3s are now saved in a directory specific to the user who is running Trepidation. On NT-based such as Windows XP, this is usually a directory named:
C:\Documents and Settings\%USERNAME%\Application Data\Quake3\ Windows 95, Windows 98, and Windows ME will use a directory like: “C:\Windows\Application Data\Quake3″ |
sv_dlURL | sv_dlURL is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL set to “http://ioquake3.org”, fs_game is “baseq3″, and the client is missing “test.pk3″, it will attempt to download from the URL “http://ioquake3.org/baseq3/test.pk3″ |
cl_consoleHistory | ead only, stores the console history |
cl_platformSensitivity | read only, indicates the mouse input scaling |
r_ext_texture_filter_anisotropi | anisotropic texture filtering |
New commands | |
video [filename] | start video capture (use with demo command) |
stopvideo | stop video capture |