Difference between revisions of "Widescreen for Trepidation"

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(Created page with "This applies to all q3 based games.. but several times now someone has asked about widescreen support: Here's the scoop: If Quake 3 doesn't list your widescreen resolution y...")
 
 
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  r_mode -1 - custom resolutions on
 
  r_mode -1 - custom resolutions on
 +
r_customaspect "1"
 
  r_customwidth 1280 - custom screen width
 
  r_customwidth 1280 - custom screen width
 
  r_customheight 720 - custom screen height
 
  r_customheight 720 - custom screen height
 +
r_fullscreen "1"
  
 
Set a width and height matching the aspect ratio you have. Here are some examples of resolutions (Width x Height):
 
Set a width and height matching the aspect ratio you have. Here are some examples of resolutions (Width x Height):
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  320x240 4:3 Aspect ratio
 
  320x240 4:3 Aspect ratio
 
  2048x1535 4:3 Aspect ratio
 
  2048x1535 4:3 Aspect ratio
 +
 +
Also you may want to make adjustments to your field of vision. Such as:
 +
seta cg_fov "110" // default:90 // Regular field of vision (not zoomed in)

Latest revision as of 03:21, 27 April 2017

This applies to all q3 based games.. but several times now someone has asked about widescreen support:

Here's the scoop:

If Quake 3 doesn't list your widescreen resolution you can try to set it manually like this:

r_mode -1 - custom resolutions on
r_customaspect "1" 
r_customwidth 1280 - custom screen width
r_customheight 720 - custom screen height
r_fullscreen "1" 

Set a width and height matching the aspect ratio you have. Here are some examples of resolutions (Width x Height):

852x480 16:9 Widescreen
1280x720 16:9 Widescreen
1365x768 16:9 Widescreen
1440x900 16:10 Widescreen
1680x1050 16:10 Widescreen
1920x1200 16:10 Widescreen
320x240 4:3 Aspect ratio
2048x1535 4:3 Aspect ratio

Also you may want to make adjustments to your field of vision. Such as:

seta cg_fov "110" // default:90 // Regular field of vision (not zoomed in)