FAQ

Trepidation Frequently Asked Questions

 

Trepidation Technology:
Trepidation uses the IOQ3 Quake 3 Engine. The game code itself uses Quake 3′s 1.32 point release as a foundation as opposed EF. (Just wanted to make that clear). The Trepidation master server code is based on DPMaster a GPL master server for Quake 3 and Dark Places. The Trepidation Project Began April 10th, 2006.


When will trepidation be released?

In short, when it’s done. There’s a lot of work that goes into a project like this and the developers are doing this as a hobby in their spare time, which spare time can be sparse at times. Once we get closer to a release we will be able to give an estimate.  Most of the latest and greatest is posted in our Forums.


How Can I Contribute?

This early on in the project we have plenty of needs. First an foremost we need people in all aspects of development. Modeling, Mapping, Programming, Sound, Etc.. Some of the task that currently need to be done are outlined in Mantis available from the main menu of this site. We are migrating away from the task trackers on sourceforge and are now using the trackers on PlanetTrepidation.com.

Get on the forums if you want to be part of the project.  We need test servers.  We are looking for people to help host test servers, who can keep the server up to date with the current development builds.

We are in need of MAC OS/X developers to assist in compiling and testing Mac builds of Trepidation.

We are in need of 3d modelers, familiar with modeling in md3 and mdr formats.

We have greatly expanded some of the capabilities provided to mappers, and are looking for mappers for multiplayer maps as well as levels for a single player campaign.

How Can I Get Involved?
REMOVED – DATED MATERIAL


Where can I get the Source Code?

Trepidation now has a Source Forge project page. To see it, click SF.NET Page on the main navigation for this site. The source code is available via our subversion repository @ http://trepidation.svn.sourceforge.net/viewvc/trepidation/ a GitHub page here https://githut.com/q3shafe/trepidation.   More information on compiling the engine can be found here.


What has been changed as far as physics?

A Majority of the developers on the project are from the Star Trek Voyager Elite Force community. And many of the physics changes have been geared towards replicating the physics of Elite Force. We reintroduced the max_fps “bug” where certain magic FPS settings allow you to jump higher and move faster. One of the experimental aspects is being able to run/jump up steep slopes. Among other things, you’ll find the game a bit quicker, a bit easier to do trick jumping, fast flag captures, and overall a bit to keep the game fast paced. By default the game is unlagged, however this is an option that can be disabled by the game server administrator.


What are some of the new things available to mappers compared to the Original Quake 3 engine?

A lot of new aspects have been given to mappers in Trepidation.  Some examples include ladders, rotating doors (as opposed to sliding doors), breakable items/glass, the ability to specify specific areas of a map that have different speed or gravity than other areas, and more to come.


What are the new weapons?

Details on the new weapons are forthcoming, Trepidation will feature equivalents to popular weapons such as the Quake 3 Rocket Launcher, Grenade Launcher, and Railgun. The weapons completed thus far are described in the Trepidation manual All weapons also have primary and alternate fire modes. A video of the current weapons can be seen here: Weapons Demo 2012


Will I Need To Buy Quake 3/Elite Force to Play Trepidation?

No Trepidation will be a 100% stand alone game, that wont require any other games to play it. Just download and play.


What will Trepidation Run On?

We hope to have a 32 and 64 bit windows releases, as well as linux and MAC builds. The system requirements should be only slightly above those of the original Quake 3 game. The development builds are currently beign built as 32 bit Linux and Windows Builds, if you build a MAC installer, let us know!


How many maps will be included with Trepidation.

That has yet to be decided, ideally we would like to have a dozen or so maps with a half dozen player models included with version 1.0. A compatibility layer will be included in the game so that most Quake 3 and Elite Force maps will run in trepidation, however many of those maps will be missing textures found in the pak0 files of those respective games. At the present time we have almost a dozen maps.


What game types will be included with Trepidation.

The main gametype is named Trepidation.  Trepidation is a multiplayer team game, where each team must protect their power core.  Defensive structures.  More information on the Trepidation gametype can be found here.  Additionally there is Deathmatch, Team Deathmatch, Capture The Flag, Arsenal and a Last Man Standing game all with an Instagib option. 2-3 additional games are in the works, but nothing finalized yet.


Can I Play it now?

Sure, The development builds are available from our downloads page. These builds should be playable, although they are likely buggy and have missing game media.
Still Under Construction.