Behind The Scenes

It’s been awhile since a website update, but we have been hard at work and it’s past due time for a progress report. First and foremost we have a new team member. We are happy...

Stuff You Never Knew About Quake 1, 2 and 3

It’s almost 2018, and as Trepidation is based on the Quake 3 code, this is an interesting read (Reprinted from ++The Beer Garden++ with permission). Most of this is compiled from the moby games site,...

11-12-2016 Development Build Available

We are happy to announce a new development build of trepidation. Our test servers are currently running this development build. Here is what is new. Download it now (147mb)   NEW AND NOTABLE: Now Compatible...

A lot in the works!

There is a lot in the works as of late.  Here is what to expect in the next Dev Build, this is just the highlights, the full changelog is getting quite large. NEW AND NOTABLE:...

Trepidation Dev Build 12-2011 Available

After 4 1/2 years, I’ve finally spent my free time over the last several months building this site and getting Trepidation up to date with modern OSes.  You will find everything looks a lot better...

It’s Been Awhile

It’s been awhile. I’ve gotten a handful of emails about Trepidation and didn’t even realize a master server was still up and running and that from time to time people play the game. Which brings...

Server DDOS workaround

We have come across a situation where our ioquake3 server was being used for a Distributed Reflection Denial of Service attack. This happens if attackers spoofs some packets (with target server ip) and asks the...